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EvilRaccoon

27 Art Reviews

16 w/ Responses

It's a compliment.

You know it's quite hard to model for games, so take it as a compliment!

I'd love to see a re-render of this with a widershot of your scene. Maybe try a include some subtle lighting instead of having it so contrasting. Light it like it's a dark unknown area. With things like your red lights, lamp etc giving hints or the mysteriousness in your scene. Instead of having it such a bold impact.

Get yourmood through by using coloured lights like cyans. Pale blues etc.
Keep it up!

Kinsei responds:

some global lighting would probably help this piece. I also have the sparks done better now.

The biggest trouble with modeling for games is the fact that they usually need to be a lot lower poly for quicker rendering. Although hopefully with the progression of technology, soon we'll be able to be as free with all the models in games as we are with animations.

Hey! :D

I really like what you have done here, it's a really nice subtle render. Great Lighting and The texturing is nice too. :)

Keep it up!

Great stuff!

Yay! That's a nice Nissan. Good work on the modelling however I think your surfacing could do with some attention, your chrome is really rather bright and your body has alot of specular on it.

Your lighting is quite nice, but could cast better shadows as they are really hard, not only that, try only cast one shadow map to represent a single lightsource, even if you are using 2 or 3, it's more realistic. I like the pearlescent candy texture. It looks very Fast and Furious.

Keep it up! I've added you and your Render to my fav's.

deebznutz responds:

best review yet thanks for the advice

It seems we're all doing Camaro's. :)

It seems everyone's doing Camaro's these days! Hehe. This is good, I like the scene you have put it in, however I think your window frame at the bottom looks a tad off shape wise. Your body work is 2007 however your wing mirrors are 2010 version. Big asses like me will notice stuff like that. :P

I dont know if you draw straight from your plans but maybe attempt a bezier or spline cage first so you get those curves right before poly modelling it. You can see that your door appears to be quite flat, however the car itself curves around at the doors while conveying a harsh edge.

Ive been harsh on you, but only because you have the talent. :) I'd love to see more, and Ive added you and this piece as a fav.

panchocr responds:

Thank you for the comment, and for the advice on the curves!

Nice.

That's a really good poly count for a car. Keep it up.

DarkSword responds:

Thanks buddy, pretty good camaro btw, I did learn that curve modeling technique, but couldn't figure out how to do clean modeling with subdivision surfaces (those darn rendering artifacs with maya.. argg) maybe curves + polygons? anyway lowpoly is pretty fun for me right now.. = p

Great work!

I love the detailing with low poly work you do! Always a treat to look at your 3D stuff here!

Keep it up!

Kinsei responds:

Thank you,
I hope I can provide even better treats later on.

Hey Lord Necro

Firstly, dont be too put off by the score I've given you. As this is the field I work in Im quite harsh and will compare you to industry standard.

When creating anything original you really need to conceptualise the idea well before jumping into 3D. You need a starting point, something visual you aim toward. Draw out your character then after that spend time modelling the best you can toward that concept.

I like your moody lighting, but it would be good to really experiment with texturing other than the use of bump mapping/normal mapping. So go into the colour of it all. If I see anymore of your work in the submission area I'll futher review it.

Keep it up, the more you do this the better you get.
Good work. :)

NecroLordOfChaos responds:

okay, I'll work on improving myself according to your suggestions :D

thanks!

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