Nice work.
looking good Osuka, however the back of her head and ankles are just a bit too big, making her less sensual.
Nice work.
looking good Osuka, however the back of her head and ankles are just a bit too big, making her less sensual.
Amazing!
Superb work! Love it. :)
Agree with Kensei
I actually have to agree with Kinsei. He knows what he's talking about.
Apart from the DOF (depth of field) what is there really that made this a challenge and worth top marks? Maybe if M1kclark looked at the brick image more closer he would realise that the resolution is not high enough to support the final image. It's not a good choice of brick texture, as the crispness of the text is far superior to the image map. Extruding text is a simple act, as well as Vray Global Illumination which depends on the plugin to light realistically so there is little challenge there. I dont know why M1Kclark presumes its wood, the texture looks more like plaster as its super smooth and off white.
A logo has to make an impact, it has to be rememorable, it has to describe the product its advertising and convey instantly to an audience what it relates to. Stand back and ask yourself these questions and you will realise why Kensei gave this such a low score, and so did I. Your lack of preproducting sketching, concepts that create a strong design shows.
No post work doesn't make your image better. It makes you lazy. All work has post on it.
No disrespect, I will try to clear out some things, in details:
-Not high enough resolution? It's 1500x1000 + It's tiled without seams. All tiny pixels I can see are fairly blurred by the render engine. What should I do to help it? :S
- Extruding text. The final work should not be judged by effort put into it, but by beauty. It is art after all, isn't it? >:-|
-I know VGI depends on the plug-in to light realistically, but what does that have to do with the review? Your statement is unexplained. :|
-The material of the letters is plastic with low glossiness. :)
-As far as the logo concerns... That has nothing to do with 3D stuff I posted this picture too. This picture isn't promoting my work, so as far I'm in charge, it could have been a poop. Not the impact making poop.
-Again, picture is not made for designing 3D letters! It's made to show a bit of bump maps and realistic rendering! Just sharing stuff, not showing off.
-I did not say post work makes my image better. I just wanted to state that out, because some people were consuming that the text is rendered in 3D's Max and then "glued" to the brick picture in Photoshop. Laziness is a disinclination to activity or exertion despite having the ability to do so, post editing is fixing/beautifying/ the work. Editing, objectively. And not all images have post work, for instance, image above is a proof.
I hope this clears your vision about my work, my style and my ideas. And I really hope you will change your opinion and take a look from the other perspective at some stuff. ;)
Oh, and please, don't take this personally ;)
Love it! :D
Haha awesome, great concept!
It's a shame the competition won't allow users to go with advanced texturing with this, it forces you to paint the highlights and indents into the colour(diffuse) map instead of creating a spec, bump, normal, etc.
Great work, the best yet!
yeah =( it was really hard for me to resist the urge of using bump and specular =)
also.. thank you very much
Lack of Credit to the original.
Sorry, but I don't think there's enough to classify this as 3D for a number of reasons.
The original 3D 2010 Camaro Concept was created by Dale Earnhardt Jr not yourself. Tracing a 3D Car doesn't make your piece a 3D piece of Art. It makes the piece Vector, Vexel, Raster, Bitmap. - Basically an illustrated piece.
It's a good piece of vector art but by being vague in your description you neglect to credit the original 3D Artist who created the modelling, surfacing, composition and lighting. The majority of the work was already done for you.
Lol dude I made a mistake of putting 3D and you write a review that seems like I stole the artwork.
Good Start!
Hey There, good start on a 3D Car. I'm totally unfamiliar with Gmax, so I dont know how hard, or easy it is to make something like this in it. However, it's still a good concept piece.
Keep it up. Look forward to seeing more from you.
Excellent work!
Excellent stuff, just remember Fake where your light source is coming from. Make lights, lamps, LED dials, then light your scene dependant on these sources.
Superbly done! (I was so sure I had you on favs, cant believe I never! WTF Was I thinking? So sorry bud!)
sweet I made it to some one's faves list >:)
I tried to get the "tube lights" under the grate to work out better, but I still seem to be just slightly off.
When I'll be working on a control panel later tonight, so I'll be sure to try and get things right.
It's a compliment.
You know it's quite hard to model for games, so take it as a compliment!
I'd love to see a re-render of this with a widershot of your scene. Maybe try a include some subtle lighting instead of having it so contrasting. Light it like it's a dark unknown area. With things like your red lights, lamp etc giving hints or the mysteriousness in your scene. Instead of having it such a bold impact.
Get yourmood through by using coloured lights like cyans. Pale blues etc.
Keep it up!
some global lighting would probably help this piece. I also have the sparks done better now.
The biggest trouble with modeling for games is the fact that they usually need to be a lot lower poly for quicker rendering. Although hopefully with the progression of technology, soon we'll be able to be as free with all the models in games as we are with animations.
Age 41, Male
Europe.
Joined on 1/29/08